Wednesday, September 28, 2011

Blog Assignment #3: Reflections on Sound Design



(Transcript can be downloaded here. It's in HTML format because I couldn't find a way to export to PDF in Celtx.)

This scene uses a number of subtle sounds to create a certain atmosphere for the scene. The sounds were all mainly diagetic, while the music was all non-diagetic (excluding Miguel’s lute playing, as we could see when Tulio was annoyed and stopped him.) The listening mode was mainly causal, however there was at least one moment where a semantic sound was used (Tulio’s face smacking into the guard’s chestplate sounded more like metal on metal, and him “whipping” out the small dagger- it literally sounded like a whip), and one where a referential sound was used (Tulio’s landing at the end of the scene augmented with a “honk” sound.) Space is represented through the sound as well; one shot cuts to a distant angle for a couple seconds and the sounds of the duel change timbre, gaining more echo and a slight hollow sound. The gasps and cheers of the crowd maintain a relatively low intensity throughout the scene, providing a flat ambient “background” sound.  Overall, the scene doesn’t incorporate a huge abundance of sounds, but the ones used are used very effectively. You can even hear light shuffling of feet as the characters change stance or the soft crinkling of paper as Miguel gestures at Tulio with the map. Subtle, but effective.

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